The simplest approach is to check every single point. Compute the distance from the user's location to every restaurant in the database, keep the ones that are close enough, and throw away the rest.
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The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.
She gives the example of a previous client where one co-CEO worked more closely with the marketing and product departments, and the other mainly with finance, government regulatory bodies and legal.
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