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The ProcessHttpRequest function serves as the single entry point for the vast majority of calls from Unreal to the Native AOT DLL. This includes the routing logic necessary to execute the correct code based on the route and verb included in the HTTP request. This is essentially replacing the routing that would normally be handled by a .NET controller.

The new API has complete parallel sync versions: Stream.pullSync(), Stream.bytesSync(), Stream.textSync(), and so on. If your source and transforms are all synchronous, you can process the entire pipeline without a single promise.

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