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The tech industry's biggest mobile show may not quite have the clout it once did, when the likes of Samsung, Sony, LG, and HTC showcased new flagships there each year, but it still attracts more phone launches than CES does two months earlier. It's especially popular with the Chinese manufacturers who are still fighting for space in the global market, along with niche manufacturers who turn up with extra-durable "rugged" devices, or battery beasts that are more powe …,详情可参考谷歌浏览器【最新下载地址】
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.