With five cells per row, we’ll need to dedicate five sprites to the cells’ drop shadows. We will reuse those cells in each subsequent row, and if a shadow needs to go missing (because the corresponding button is depressed), we will simply disable that sprite on that row via the $D015 register. Two sprites will suffice for the corner sprites; the top corners may be similarly re-used for the bottom ones. That leaves one sprite spare, and it seems like it would be most conveniently used for the rest of the left-side shadow.
通过在间隔像素上叠加一层微观遮罩结构,这些 OLED 像素的发光角度会大幅缩窄至正前方约 45° 的范围内,从而形成一片「窄角发光像素」:
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